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Description:Supreme Commander is a Real Time Strategy game designed by Chris Taylor, the mind behind the spiritual predecessor to Sup Com, Total...
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Navigation Navigation Supreme Commander Strategy Guide Menu Toggle Controls Menu Toggle Selecting Units Giving Orders Building Camera and Interface Campaign Walkthroughs Menu Toggle UEF Campaign Menu Toggle M1: Operation Black Earth M2: Operation Snow Blind M3: Operation Metal Shark M4: Operation Vaccine M5: Operation Forge M6: Operation Stone Wall Cybran Campaign Menu Toggle M1: Operation Liberation M2: Operation Artifact M3: Operation Defrag M4: Operation Mainframe Tango M5: Operation Unlock M6: Operation Freedom Aeon Campaign Menu Toggle M1: Operation Joust M2: Operation Machine Purge M3: Operation High Tide M4: Operation Entity M5: Operation Shining Star M6: Operation Beginnings UEF Menu Toggle UEF Commander (ACU) UEF Subcommander Land Units Menu Toggle Tech 1 – Land Units Tech 2 – Land Units Tech 3 – Land Units Air Units Menu Toggle Tech 1 – Air Units Tech 2 – Air Units Tech 3 – Air Units Naval Units Menu Toggle Tech 1 – Naval Units Tech 2 – Naval Units Tech 3 – Naval Units Defenses Menu Toggle Tech 1 – Defenses Tech 2 – Defenses Tech 3 – Defenses Economy Menu Toggle Tech 1 – Economy Buildings Tech 2 – Economy Buildings Tech 3 – Economy Buildings Experimental Units CYBRAN Menu Toggle Cybran Commander Cybran Subcommander Land Units Menu Toggle Cybran Tech 1 Land Units Cybran Tech 2 Land Units Cybran Tech 3 Land Units Air Units Menu Toggle Cybran Tech 1 Air Units Cybran Tech 2 Air Units Cybran Tech 3 Air Units Naval Units Menu Toggle Cybran Tech 1 Naval Units Cybran Tech 2 Naval Units Cybran Tech 3 Naval Units Defenses Menu Toggle Cybran Tech 1 Defenses Cybran Tech 2 Defenses Cybran Tech 3 Defenses Economy Menu Toggle Cybran Tech 1 Economy Cybran Tech 2 Economy Cybran Tech 3 Economy Cybran Experimental Units AEON Menu Toggle AEON Commander AEON Subcommander Land Units Menu Toggle Tech 1 Land Units Tech 2 Land Units Tech 3 Land Units Air Units Menu Toggle Tech 1 Air Units Tech 2 Air Units Tech 3 Air Units Naval Units Menu Toggle Tech 1 Naval Units Tech 2 Naval Units Tech 3 Naval Units Defense Units Menu Toggle Tech 1 Defenses Tech 2 Defenses Tech 3 Defenses Economy Units Menu Toggle Tech 1 Economy Tech 2 Economy Tech 3 Economy AEON EXPERIMENTAL UNITS ECONOMY Menu Toggle STARTING BUILD ORDERS ADJACENCY BONUSES BUILD MODE About Supreme Commander Supreme Commander Strategy Guide About the Supreme Commander Guide Supreme Commander is a Real Time Strategy game designed by Chris Taylor, the mind behind the spiritual predecessor to Sup Com, Total Annihilation. This Supreme Commander FAQ is not focused on the storyline or flavorful aspects of the game, but on the technical and data-driven aspects. It’s a reference for those of us who want to know what’s happening under the hood of the game, how to tweak the last ounce of usefulness out of our units, how to beat that unsolvable campaign two different ways. TERMINOLOGY Throughout this guide, Commander” and ACU” are used interchangeably, as are Subcommander” and SCU”. Anti-air is sometimes abbreviated to AA”. Resource costs are usually put in terms of M, E, T: Mass, Energy, Time to build. Each unit of time (T) is 1 second for a unit with build speed 1. For example, the Commander has build speed 10, so he can build a unit with cost T300 in 300/10 = 30 seconds, and if its mass cost is M60, he uses 2 mass/sec. GUIDE INDEX Controls Selecting Units – Giving Orders – Building – Camera and Interface Details on how to use the interface and basic commands. Campaign Walkthrough Guides for each mission. Faction Unit Lists United Earth Federation (UEF) – Cybran Nation – Aeon Illuminate Pages for each faction’s armies and detailed unit info. Faction Unit Comparisons Analysis of the different counterpart units of each faction. (coming soon) Economy Starting Build Orders – Adjacency Bonuses – Build Mode More intricate details on how economy works in the game. XBOX Version This guide does not cover the Xbox 360 version of Supreme Commander. While there are a lot of core similarities in terms of factions, missions, units and their stats, and so forth, there are a lot of glaring differences when it comes to controls used and the overall gameplay presented. The original guide was written for the PC version exclusively and there are currently no plans to add Xbox specific info. Credits Original Guide by Robyrt This FAQ is copyright (c) 2007, Robert Marney (aka Robyrt). All rights reserved. Use of this file or any portion thereof is permitted for personal use only; do not republish or duplicate without explicit permission of the author. My summary of adjacency bonuses in 5.2 is heavily influenced by Spura’s guide. The campaign walkthroughs owe much to Tim Bogenn’s strategy guide. Unit blueprint files were decoded and uploaded by nowak@xpam.de. Many thanks to whoever that is – you’ve made this project possible. Upgrades were typed in manually by Robyrt. Standard of Entertainment Version Original Author: Robyrt This guide is modified from the original and hosted by Standard of Entertainment by permission of the original author, intended to serve as a series of walkthroughs and instruction to be used with the game Supreme Commander . These permissions are non-transferable. Keyboard Icons are by Chromatix ( CC BY-NC-ND 4.0 ) Leave a Reply Cancel reply Your email address will not be published. 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